AI Insights · Timothy · April 2022
Top 5 Hospital Games Performance in Italy - Q1 2022
Analyzing the performance of the top 5 hospital games on a unified platform in Italy during Q1 2022 reveals interesting trends in downloads, revenue, and active users.
Analyzing the performance of the top 5 hospital games on a unified platform in Italy during Q1 2022 reveals interesting trends in downloads, revenue, and active users. Data comes from Sensor Tower, and more insights can be found there.
EMERGENCY HQ: firefighter game experienced a steady decline in weekly revenue, starting at approximately $1.9K in the first week of January and dropping to around $880 by the end of March. Weekly downloads also showed a downward trend, from 3K in early January to just over 1K by the end of the quarter. Weekly active users saw a similar decrease, from 19.1K to 15.1K over the same period.
Happy Clinic: Hospital Game showed a different pattern, with weekly revenue peaking at around $1.4K in mid-March before settling at $950 by the end of the month. Downloads dropped significantly from around 2.5K in late January to just 643 by the end of March. Meanwhile, weekly active users increased initially, reaching a peak of 4.7K in early March, before declining to 3.4K by the end of the quarter.
Mission Chief Fire Fighter 911 saw fluctuating revenue, peaking at $698 in mid-January before falling to $180 by the end of March. Downloads remained relatively stable, averaging around 500 per week until a sharp drop in the final week of March. Active users showed a slight decline from around 2.8K at the start of January to 2.4K by the end of March.
Rescue Dash: Hospital Games had a more volatile quarter, with weekly revenue peaking at $619 at the end of January before decreasing to $227 by the end of March. Downloads saw a significant drop, with a notable increase to 923 in the final week of March. Active users fluctuated throughout the quarter, ending at 1.7K.
Central Hospital Stories maintained relatively stable revenue, averaging around $300 per week, with a slight peak at $352 in early March. Downloads were strong, starting at 6.3K in late December and remaining above 4.3K throughout the quarter. Active users peaked at 14.3K at the end of January before gradually declining to 10.5K by the end of March.
These trends highlight the dynamic nature of the hospital games market in Italy. For more detailed insights, visit Sensor Tower.